There are many reasons for the changes, but our main goal was to maintain a high quality of the whole game and being prepared for the release of Arma 3 Apex. Maybe even more importantly, we also want to share some of the new options available to our community to set up their game, and provide tips for our talented modders about what tweaks they may need to make to make their own creations look just as splendid.īut, before we dig into the details, let's take a look at our underlying motivations, and answer the question: why did we make such a change? ROAD TO APEX
In particular, we'd like to discuss some of the specific changes to lighting / HDR settings, tone mapping, clouds, sea shader and our brand new reflections tech. Although you are going to see the difference on first sight ( available right now on Dev-Branch, and currently pencilled in - for everyone, for free - in Update 1.60, on the #RoadToApex), technology-wise, there is a lot going on under the new and vivid hood, which we'd like to share with our community. With the aim of pushing authenticity one step further, we have decided to upgrade the visual fidelity of Arma 3's terrains. OPSUM: Introducing splendid upgrades to Arma 3's lighting and visuals. UNIT: Pavel Guglava, Senior Artist, Art Dept.